Package | away3d.materials.compilation |
Class | public class LightingShaderCompiler |
Inheritance | LightingShaderCompiler ![]() ![]() |
Method | Defined By | ||
---|---|---|---|
LightingShaderCompiler(profile:String) | LightingShaderCompiler | ||
![]() | compile():void | ShaderCompiler | |
![]() | dispose():void | ShaderCompiler | |
![]() | setConstantDataBuffers(vertexConstantData:Vector.<Number>, fragmentConstantData:Vector.<Number>):void | ShaderCompiler | |
![]() | setTextureSampling(smooth:Boolean, repeat:Boolean, mipmap:Boolean):void | ShaderCompiler |
Method | Defined By | ||
---|---|---|---|
calculateDependencies():void [override]
Calculates register dependencies for commonly used data. | LightingShaderCompiler | ||
![]() | compileGlobalPositionCode():void | ShaderCompiler | |
compileLightingCode():void [override] | LightingShaderCompiler | ||
![]() | compileMethods():void | ShaderCompiler | |
![]() | compileMethodsCode():void | ShaderCompiler | |
compileNormalCode():void [override] | LightingShaderCompiler | ||
compileViewDirCode():void [override] | LightingShaderCompiler | ||
createNormalRegisters():void [override] | LightingShaderCompiler | ||
initLightData():void [override] | LightingShaderCompiler | ||
initRegisterIndices():void [override] | LightingShaderCompiler | ||
![]() | usesLights():Boolean | ShaderCompiler | |
![]() | usesLightsForDiffuse():Boolean | ShaderCompiler | |
![]() | usesLightsForSpecular():Boolean | ShaderCompiler | |
![]() | usesProbes():Boolean | ShaderCompiler | |
![]() | usesProbesForDiffuse():Boolean | ShaderCompiler | |
![]() | usesProbesForSpecular():Boolean | ShaderCompiler |
_dirLightFragmentConstants | property |
public var _dirLightFragmentConstants:Vector.<ShaderRegisterElement>
_dirLightVertexConstants | property |
public var _dirLightVertexConstants:Vector.<ShaderRegisterElement>
_pointLightFragmentConstants | property |
public var _pointLightFragmentConstants:Vector.<ShaderRegisterElement>
_pointLightVertexConstants | property |
public var _pointLightVertexConstants:Vector.<ShaderRegisterElement>
lightVertexConstantIndex | property |
lightVertexConstantIndex:int
[read-only] public function get lightVertexConstantIndex():int
tangentSpace | property |
tangentSpace:Boolean
[read-only] public function get tangentSpace():Boolean
LightingShaderCompiler | () | Constructor |
public function LightingShaderCompiler(profile:String)
profile:String |
calculateDependencies | () | method |
override protected function calculateDependencies():void
Calculates register dependencies for commonly used data.
compileLightingCode | () | method |
override protected function compileLightingCode():void
compileNormalCode | () | method |
override protected function compileNormalCode():void
compileViewDirCode | () | method |
override protected function compileViewDirCode():void
createNormalRegisters | () | method |
override protected function createNormalRegisters():void
initLightData | () | method |
override protected function initLightData():void
initRegisterIndices | () | method |
override protected function initRegisterIndices():void