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Panning

The Panning section gives you detailed control over the placement of grains in the stereo spectrum. Grains can be placed either statically, so that each grain remains stationary in one position in the stereo spectrum, or dynamically, so that the grain moves across the stereo spectrum as it is being generated.

Each slider has a random range associated with it, which is displayed as a semitransparent red bar surrounding its control knob. For detailed information about how these sliders work see Tutorial 1: Understanding the RTGS3 slider controls.

Panning Controls

Angle = the grain's position within the stereo spectrum, in degrees.

"Mode" menu = sets whether grains are placed randomly within the entire stereo spectrum ("Normal" mode), only at the edges of the stereo spectrum ("Alternate L/R" mode), or moving dynamically as the grain is generated ("Dynamic" mode).
PanningModeMenu

Each of these settings has an extra control parameter associated with it:

1. Normal: grains are panned randomly across the stereo spectrum within the limits set by the Angle slider. The Scaling slider lets you fine-tune the panning amplitude curve:
PanningNormalScaling
When set all the way to the left, grains panned near the centre of the stereo spectrum will be slightly louder than grains panned to the outer edges. When set all the way to the right, grains placed more towards the extreme edges of the stereo spectrum will be louder.

2. Alternate L/R: grains are panned hard left and right at the extreme edges of the angle set using the Panning Angle slider. Once again, you can use the Scaling slider to set the panning amplitude curve.

3. Dynamic: each grain sweeps across the panning spectrum according to the curve set by the 2D Pan Curve slider. This mode allows for some extreme effects which are unique to RTGS3.

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